Yeah, we'll see where it goes!
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AWESOME!!!
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New around here? This is the thread section for you. Start your own thread and tell us whatever you feel like sharing. If you want a nudge, here are some easy openers: What do you make (or want to make)? Games, art, music, worlds, chaos? What engine or tools are you using, if any? What RPG made you …
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Found something broken? Something confusing? Something you wish the forum did? Post it here. This site is custom built, which means we are not waiting on some vendor to maybe fix things in two years. If you report a real bug, there is a decent chance it gets fixed the same week. When reporting a bug…
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The eternal thread. What is currently eating your free time? RPGs, non-RPGs, board games, that one gacha you swear you are about to quit. All fair game. Bonus points if you share what the game does well that you want to steal for your own projects, because let's be honest, that is half the reason we…
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A little design checklist I keep coming back to. Before you spend a week implementing that cool new system, run it through these: What decision does it create? If the player never has to make an interesting choice because of it, it is decoration, not a mechanic. What does it replace? Every system co…
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Psychronic posted in
How to ask a code question that actually gets answered
Programming & Scripting ·
Nobody here is going to sneer at a beginner question. But there is a real difference between a question people can answer and one they cannot, so here is the cheat sheet: Say what you are trying to do , not just what is broken. Sometimes the best fix is a different approach entirely. Post the actual…
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This is the everything-welcome art thread. Pixel art, portraits, tilesets, concept scribbles, 3D renders, things you drew on a receipt during lunch. Post it. Two small asks: Say whether you want critique or just want to share. Both are completely fine, but nobody should get a surprise anatomy lectur…
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You do not need a studio budget to have decent audio. A starter list for anyone staring down the "my game has no sound" problem: Making music LMMS : free, open source DAW. Plenty for chiptune and orchestral-ish mockups. BeepBox : runs in the browser, absurdly fast for melodies and chip loops. Bosca …
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Worldbuilding is the most fun way to never finish a game. Here is a constraint that helps: describe your world in one page, using this template. If it does not fit, the world is not too big, the pitch is too vague. The world in one sentence: (Example: "A drowned empire where magic is taxed and the t…
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This is the dedicated home for everything RPG Reactor: questions, projects, feedback, experiments, bug reports, and showing off what you have built with it. No question is too basic and no experiment is too weird. If you are trying something and it is not working, post about it. If you made somethin…
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Psychronic posted in
Building your own engine? Tell us what and why
Other Engines & Custom Frameworks ·
Some people see a perfectly good engine and think "no, I will write my own renderer, thanks." This section is for you. Whether it is a custom framework in C, a roguelike in the terminal, a homebrew thing on top of SDL or Love2D or Pygame or the bare canvas API, we want to hear about it: What are you…
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Want people to actually read, follow, and comment on your project thread? Steal this structure for your opening post: Title and one-line hook. "Turn-based RPG where you play the villain's accountant" beats "My first game (WIP)" every single time. Three to five screenshots. Even rough ones. Especiall…
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Shipping a game, any game, of any size, puts you in a smaller club than most people realize. This section is for finished, playable things. When you post yours, include: A link where people can play or download it A few screenshots Roughly how long a playthrough takes Price, if it has one. Commercia…
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Psychronic posted in
Recruitment posts that actually get replies: a template
Recruitment & Collaboration ·
Most recruitment posts fail the same way: all dream, no specifics. People are generous with their time when they can see exactly what they are signing up for. So: The project in two sentences. Genre, engine, tone. Link a thread in Games In Progress if you have one, it massively boosts your credibili…
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This section is for giving things away: tilesets, sprites, music, sound effects, scripts, fonts, templates. Creators who share free stuff are the backbone of every game dev community, so first of all: thank you. The two rules: Only share what you have the right to share. Your own work, or work under…
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This section is for tutorials and guides, and this thread is its town square. Want to learn something? Post it here. "How do I make a day/night cycle in MZ", "how does parallax mapping actually work", "how do I price a commercial game". Someone here knows, and a request is often the push a person ne…
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Need a specific sprite, tile, track, or script that does not seem to exist? Post a request thread in this section. To give it the best chance: Be specific. Size, style, format, engine. "A 48x48 sprite sheet of a blacksmith NPC in MZ style" is answerable. "Need character art" is not. Show the context…
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Everyone in this hobby has an origin story. A cartridge, a demo disc, a friend's older sibling's save file. What was the RPG that got its hooks into you first, and what do you remember most about it? Mine is a story for the replies. No wrong answers here: a mainline Final Fantasy, a Pokemon game, so…
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If you stream game dev, make videos about RPGs, do let's plays of community games, or narrate your own devlogs, drop your channel or stream in this section. A suggestion that helps everyone: when you share, do not just post a link. Tell us what you cover, when you go live, and link one video or VOD …
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Welcome to the MZ section. If you just picked up the engine, here is your orientation. What MZ is: the newest mainline RPG Maker (2020). Event-driven, database-driven, no programming required to ship a complete game. When you do want more, plugins are written in JavaScript and the plugin ecosystem i…
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MZ may be newer, but let no one tell you MV is obsolete. A decade of community output means MV has one of the largest plugin and resource libraries any engine has ever accumulated, and thousands of finished games prove the point. Reasons people still choose MV on purpose: That enormous plugin librar…
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VX Ace holds a special place in a lot of hearts around here, and for good reason. RGSS3 gave us real Ruby scripting, the community produced legendary script libraries, and an entire generation of indie RPGs was built on it. This section is for everything VX and VX Ace: projects still in development …
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RPG Maker XP, 2003, and 2000 are museum pieces the way a working steam engine is a museum piece: old, beautiful, and very much still running. This section is for the classic engine community: Projects still being made in the classics (respect) Getting old projects and games running on modern systems…
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The question that launches a thousand threads: "can I use these assets?" The short version, as a starting point: RTP and bundled assets: the assets that ship with an RPG Maker engine are generally licensed for use in games made with RPG Maker. Using them in a different engine is usually not covered.…
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