Welcome to the MZ section. If you just picked up the engine, here is your orientation.
What MZ is: the newest mainline RPG Maker (2020). Event-driven, database-driven, no programming required to ship a complete game. When you do want more, plugins are written in JavaScript and the plugin ecosystem is deep.
A sane first month:
When you get stuck: post a thread here. Include your MZ version, your plugin list, and a screenshot of the relevant event. This community genuinely enjoys untangling event logic, we are a strange people.
What tripped you up in your first weeks with MZ? Reply below, your answer will help the next person who lands here.
What MZ is: the newest mainline RPG Maker (2020). Event-driven, database-driven, no programming required to ship a complete game. When you do want more, plugins are written in JavaScript and the plugin ecosystem is deep.
A sane first month:
- Make a tiny, complete, bad game first. One town, one dungeon, one boss, an ending. You will learn more shipping something terrible than polishing chapter one of your dream game for a year.
- Learn events deeply before touching plugins. Switches, variables, conditional branches and common events are the actual engine. Most "I need a plugin for this" questions are solvable with events.
- Add plugins one at a time and read their help text. Half of all MZ bug reports are plugin conflicts (see the Plugins section for how to diagnose those).
When you get stuck: post a thread here. Include your MZ version, your plugin list, and a screenshot of the relevant event. This community genuinely enjoys untangling event logic, we are a strange people.
What tripped you up in your first weeks with MZ? Reply below, your answer will help the next person who lands here.