This section is for ideas that are not projects yet. The napkin sketch stage. The "hear me out" stage. Pitch anything: a mechanic, a premise, a weird genre mashup, a twist on a formula. The bar for posting here is deliberately on the floor,…
This forum's stance, stated plainly so nobody has to guess: AI tools are allowed here. Using them is not cheating, admitting you use them is not a confession, and nobody will be run off this site for how they made their game. We judge work …
The conventional wisdom says Unreal is for shooters and AAA cinematics, not RPGs. The conventional wisdom apparently never met Blueprints, which let you build surprisingly deep RPG systems without writing a line of C++. So let us have the r…
Unity's blessing and curse is the same thing: it does not care what kind of game you are making. For RPG developers that means assembling your own toolkit, so let us compare notes. Conversation starters for this section: Are you building yo…
Thinking about trying Godot? Here is the mental mapping from RPG Maker concepts to Godot ones, from someone-had-to-write-it-down experience: Maps become scenes . But so does everything else: characters, menus, items. A scene is any reusable…
"Plugin X breaks my game" threads usually stall because the vital details are missing. Plugin problems are 90% diagnosable from four pieces of information: The exact error. Press F8 (or F12) when the crash happens and screenshot the console…
The question that launches a thousand threads: "can I use these assets?" The short version, as a starting point: RTP and bundled assets: the assets that ship with an RPG Maker engine are generally licensed for use in games made with RPG Mak…
RPG Maker XP, 2003, and 2000 are museum pieces the way a working steam engine is a museum piece: old, beautiful, and very much still running. This section is for the classic engine community: Projects still being made in the classics (respe…
VX Ace holds a special place in a lot of hearts around here, and for good reason. RGSS3 gave us real Ruby scripting, the community produced legendary script libraries, and an entire generation of indie RPGs was built on it. This section is …
MZ may be newer, but let no one tell you MV is obsolete. A decade of community output means MV has one of the largest plugin and resource libraries any engine has ever accumulated, and thousands of finished games prove the point. Reasons pe…
Welcome to the MZ section. If you just picked up the engine, here is your orientation. What MZ is: the newest mainline RPG Maker (2020). Event-driven, database-driven, no programming required to ship a complete game. When you do want more, …
If you stream game dev, make videos about RPGs, do let's plays of community games, or narrate your own devlogs, drop your channel or stream in this section. A suggestion that helps everyone: when you share, do not just post a link. Tell us …
Everyone in this hobby has an origin story. A cartridge, a demo disc, a friend's older sibling's save file. What was the RPG that got its hooks into you first, and what do you remember most about it? Mine is a story for the replies. No wron…
Need a specific sprite, tile, track, or script that does not seem to exist? Post a request thread in this section. To give it the best chance: Be specific. Size, style, format, engine. "A 48x48 sprite sheet of a blacksmith NPC in MZ style" …
This section is for tutorials and guides, and this thread is its town square. Want to learn something? Post it here. "How do I make a day/night cycle in MZ", "how does parallax mapping actually work", "how do I price a commercial game". Som…
This section is for giving things away: tilesets, sprites, music, sound effects, scripts, fonts, templates. Creators who share free stuff are the backbone of every game dev community, so first of all: thank you. The two rules: Only share wh…
Most recruitment posts fail the same way: all dream, no specifics. People are generous with their time when they can see exactly what they are signing up for. So: The project in two sentences. Genre, engine, tone. Link a thread in Games In …
Shipping a game, any game, of any size, puts you in a smaller club than most people realize. This section is for finished, playable things. When you post yours, include: A link where people can play or download it A few screenshots Roughly …
Want people to actually read, follow, and comment on your project thread? Steal this structure for your opening post: Title and one-line hook. "Turn-based RPG where you play the villain's accountant" beats "My first game (WIP)" every single…