Some people see a perfectly good engine and think "no, I will write my own renderer, thanks." This section is for you.
Whether it is a custom framework in C, a roguelike in the terminal, a homebrew thing on top of SDL or Love2D or Pygame or the bare canvas API, we want to hear about it:
The classic warning is "you will spend two years building an engine and zero building a game." Sometimes true. Also sometimes the engine is the game, and building one teaches you more about how games work than a decade of drag and drop. Both paths are respected here.
Whether it is a custom framework in C, a roguelike in the terminal, a homebrew thing on top of SDL or Love2D or Pygame or the bare canvas API, we want to hear about it:
- What are you building it in?
- What made you go custom instead of using an existing engine?
- What do you wish you had known before starting?
The classic warning is "you will spend two years building an engine and zero building a game." Sometimes true. Also sometimes the engine is the game, and building one teaches you more about how games work than a decade of drag and drop. Both paths are respected here.