Building your own engine? Tell us what and why

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Some people see a perfectly good engine and think "no, I will write my own renderer, thanks." This section is for you.

Whether it is a custom framework in C, a roguelike in the terminal, a homebrew thing on top of SDL or Love2D or Pygame or the bare canvas API, we want to hear about it:
  • What are you building it in?
  • What made you go custom instead of using an existing engine?
  • What do you wish you had known before starting?

The classic warning is "you will spend two years building an engine and zero building a game." Sometimes true. Also sometimes the engine is the game, and building one teaches you more about how games work than a decade of drag and drop. Both paths are respected here.
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