The VX Ace appreciation thread

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VX Ace holds a special place in a lot of hearts around here, and for good reason. RGSS3 gave us real Ruby scripting, the community produced legendary script libraries, and an entire generation of indie RPGs was built on it.

This section is for everything VX and VX Ace: projects still in development (they exist and they are glorious), scripting questions, resource hunting, and war stories.

Fair warning for newcomers considering Ace today: it is older tech, with a smaller active scripting scene than in its heyday and no modern export targets. But "old" is not "bad", and if Ace's workflow and aesthetic are what your project needs, you will find people here who still know the engine inside out.

What did Ace do better than anything since? Wrong answers welcome, correct answer is the battler workflow.
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